![]() The non-farmable (the game uses term "scarce") are the other seven available much less often only as loot from special events: Compass, Fine Gloves, Hidden Blade, Orb of Magic, Sturdy Shield, Trap Tools and Warm Cape. The term "farmable" (3*) Ascension Materials is used for those four that can be found as Battle reward on the Map: Battle Manual, Chainmail Shirt, Scabbard, and Tall Boots. The number of queued transmutations of one kind is capped at 100, limiting its use for "banking" food.For conversions within the same rarity, it can be influenced in varying degree because it is guaranteed to be different from all of the ingredients. Transmutation can't be sped up with Gems.However, the Alchemy Lab has several limitations unlike the other crafting buildings such as the Training Camp, Forge or even Hunter's Lodge: Some original criticisms were improved in version 30 (June 2020). It was released in June 2019 along with several other advanced buildings after first announcement in December 2018 and much anticipation (see the original Idea/Suggestion thread). The Lab can be converted at Stronghold level 23 (from any non-storage building of level at least 5). ![]() The Alchemy Lab is an advanced crafting building that transmutes items into higher rarity ones, other items of the same rarity, or farmable ascension materials into non-farmable ones. ![]()
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